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mumbledj/songqueue.go

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/*
* MumbleDJ
* By Matthieu Grieger
* songqueue.go
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* Copyright (c) 2014, 2015 Matthieu Grieger (MIT License)
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*/
package main
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import (
"errors"
)
// SongQueue type declaration.
type SongQueue struct {
queue []*Song
}
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// Initializes a new queue and returns the new SongQueue.
func NewSongQueue() *SongQueue {
return &SongQueue{
queue: make([]*Song, 0),
}
}
// Adds a Song to the SongQueue.
func (q *SongQueue) AddSong(s *Song) error {
beforeLen := q.Len()
q.queue = append(q.queue, s)
if len(q.queue) == beforeLen+1 {
return nil
} else {
return errors.New("Could not add Song to the SongQueue.")
}
}
// Returns the current Song.
func (q *SongQueue) CurrentSong() *Song {
return q.queue[0]
}
// Moves to the next Song in SongQueue. NextSong() removes the first Song in the queue.
func (q *SongQueue) NextSong() {
if q.CurrentSong().playlist != nil {
if s, err := q.PeekNext(); err == nil {
if q.CurrentSong().playlist.id != s.playlist.id {
q.CurrentSong().playlist.DeleteSkippers()
}
} else {
q.CurrentSong().playlist.DeleteSkippers()
}
}
q.queue = q.queue[1:]
}
// Peeks at the next Song and returns it.
func (q *SongQueue) PeekNext() (*Song, error) {
if q.Len() > 1 {
return q.queue[1], nil
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} else {
return nil, errors.New("There isn't a Song coming up next.")
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}
}
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// Returns the length of the SongQueue.
func (q *SongQueue) Len() int {
return len(q.queue)
}
// A traversal function for SongQueue. Allows a visit function to be passed in which performs
// the specified action on each queue item.
func (q *SongQueue) Traverse(visit func(i int, s *Song)) {
for sQueue, queueSong := range q.queue {
visit(sQueue, queueSong)
}
}
// OnSongFinished event. Deletes Song that just finished playing, then queues the next Song (if exists).
func (q *SongQueue) OnSongFinished() {
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if q.Len() != 0 {
if dj.queue.CurrentSong().dontSkip == true {
dj.queue.CurrentSong().dontSkip = false
q.PrepareAndPlayNextSong()
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} else {
q.NextSong()
if q.Len() != 0 {
q.PrepareAndPlayNextSong()
}
}
}
}
// Prepares next song and plays it if the download succeeds. Otherwise the function will print an error message
// to the channel and skip to the next song.
func (q *SongQueue) PrepareAndPlayNextSong() {
if err := q.CurrentSong().Download(); err == nil {
q.CurrentSong().Play()
} else {
dj.client.Self.Channel.Send(AUDIO_FAIL_MSG, false)
q.OnSongFinished()
}
}