mpv: Overhaul selection of shader-based scalers
This removes ravu-zoom and ravu-lite in favour of standard ravu. It also adds more nnedi3 shaders with neurons between 2^4 and 2^8, each with a window size of 8x4. This should give a wide range of options that work on all machines and still give acceptable results (at least balanced to the performance). The reason for this switch is ravu’s subpar performance, since it often produces more artifacts than it avoids. It also avoids some code duplication at the cost of making it more complex.
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@ -130,23 +130,24 @@ in
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"c" = "cycle-values audio-channels stereo mono auto";
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"c" = "cycle-values audio-channels stereo mono auto";
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# Cycle between smart scalers (and /dev/null = disabled)
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# Cycle between smart scalers (and /dev/null = disabled)
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"K" = cycleShaders [
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"K" = cycleShaders
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"${mpv-prescalers}/compute/ravu-lite-r4.hook"
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((map
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"${mpv-prescalers}/compute/ravu-lite-r3.hook"
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(radius: "${mpv-prescalers}/compute/ravu-r${toString radius}.hook")
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"${mpv-prescalers}/compute/ravu-lite-r2.hook"
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[
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"/dev/null"
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4
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];
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3
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"Alt+K" = cycleShaders [
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2
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"${mpv-prescalers}/compute/ravu-zoom-r4-yuv.hook"
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]) ++ [ "/dev/null" ]);
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"${mpv-prescalers}/compute/ravu-zoom-r3-yuv.hook"
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"Alt+k" = cycleShaders
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"${mpv-prescalers}/compute/ravu-zoom-r2-yuv.hook"
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((map
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"/dev/null"
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(neurons: "${mpv-prescalers}/compute/nnedi3-nns${toString neurons}-win8x4.hook")
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];
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[
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"Alt+k" = cycleShaders [
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256
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"${mpv-prescalers}/compute/nnedi3-nns256-win8x4.hook"
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128
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"${mpv-prescalers}/compute/nnedi3-nns128-win8x4.hook"
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64
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"/dev/null"
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32
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];
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16
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]) ++ [ "/dev/null" ]);
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# Toggle pitchcontrol
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# Toggle pitchcontrol
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"Ctrl+p" = "script-message-to pitchcontrol toggle";
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"Ctrl+p" = "script-message-to pitchcontrol toggle";
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