Initial commit
This commit is contained in:
commit
2d27a5b410
3
.gitignore
vendored
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3
.gitignore
vendored
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/packages/
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/wmadec/bin/
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/wmadec/obj/
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13
LICENSE
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LICENSE
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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Version 2, December 2004
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Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
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Everyone is permitted to copy and distribute verbatim or modified copies of
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this license document, and changing it is allowed as long as the name is
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changed.
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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0. You just DO WHAT THE FUCK YOU WANT TO.
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33
README.md
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33
README.md
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# wmadec
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*The worst media conversion tool*
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## Building
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You can build this tool on non-Windows operating systems. You need to have
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nuget and msbuild (e.g. from mono) installed. You can then run the `build.sh`
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script (possibly with `sh build.sh`, since I use `nix-shell` in the shebang).
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If you use Nix you don’t have to install anything, just run the build script,
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it takes care of installing the dependencies automatically.
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## Usage
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The usage of this tool is very simple. It reads compressed wma data from stdin
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and writes uncompressed PCM to stdout. It has no way of communicating the
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sample rate and bit depth, figuring that out is up to you (ffmpeg’s decoder
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manages to extract that correctly, otherwise just assume 44.1kHz/16bit).
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## Motivation
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Since ffmpeg’s wma decoder fails to decode (especially short) wma files
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accurately, I had to use the only working wma decoder I know of: The one built
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into Microsoft Windows (MediaFoundation).
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For some reason, even if you manage to get the (discontinued?) Windows Media
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Player working on a modern Windows machine, it only offers the option to burn
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WMA files to a CD, not to convert them to other formats (at least I did not
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find such an option).
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## License
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[WTFPL](WTFPL)
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build.sh
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build.sh
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#!/usr/bin/env nix-shell
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#!nix-shell -i sh -p dotnetPackages.Nuget msbuild
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nuget restore -SolutionDirectory . -PackagesDirectory packages
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msbuild /p:Configuration=Release wmadec/wmadec.csproj
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wmadec.sln
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wmadec.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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VisualStudioVersion = 16.0.30114.105
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "wmadec", "wmadec\wmadec.csproj", "{080607B5-66EB-4855-B1F0-BE98AA0812C4}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{080607B5-66EB-4855-B1F0-BE98AA0812C4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{080607B5-66EB-4855-B1F0-BE98AA0812C4}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{080607B5-66EB-4855-B1F0-BE98AA0812C4}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{080607B5-66EB-4855-B1F0-BE98AA0812C4}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {90CDB330-38EF-4BC3-852E-D9C70ADB628F}
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EndGlobalSection
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EndGlobal
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6
wmadec/App.config
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wmadec/App.config
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
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</startup>
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</configuration>
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wmadec/Program.cs
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wmadec/Program.cs
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using System;
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using System.IO;
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using NAudio.Wave;
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namespace wmadec
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{
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class Program
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{
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static void Main()
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{
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var stdin = Console.OpenStandardInput();
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var wmaData = new MemoryStream();
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stdin.CopyTo(wmaData);
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var wmaReader = new StreamMediaFoundationReader(wmaData);
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var stdout = Console.OpenStandardOutput();
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wmaReader.CopyTo(stdout);
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stdout.Flush();
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}
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}
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}
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wmadec/Properties/AssemblyInfo.cs
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36
wmadec/Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("wmadec")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("wmadec")]
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[assembly: AssemblyCopyright("WTFPL")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("080607b5-66eb-4855-b1f0-be98aa0812c4")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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4
wmadec/packages.config
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4
wmadec/packages.config
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<?xml version="1.0" encoding="utf-8"?>
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<packages>
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<package id="NAudio" version="1.10.0" targetFramework="net472" />
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</packages>
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58
wmadec/wmadec.csproj
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58
wmadec/wmadec.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{080607B5-66EB-4855-B1F0-BE98AA0812C4}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<RootNamespace>wmadec</RootNamespace>
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<AssemblyName>wmadec</AssemblyName>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="NAudio, Version=1.10.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\NAudio.1.10.0\lib\net35\NAudio.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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<None Include="packages.config" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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