using System; using System.IO; using NAudio.Wave; namespace wmadec { class Program { static void Main() { var stdin = Console.OpenStandardInput(); var wmaData = new MemoryStream(); stdin.CopyTo(wmaData); var wmaReader = new StreamMediaFoundationReader(wmaData); var stdout = Console.OpenStandardOutput(); wmaReader.CopyTo(stdout); stdout.Flush(); } } }