Document handling of anonymous wave banks
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README.md
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README.md
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@ -34,11 +34,14 @@ Batch conversion is possible with the included shell script `batch_convert.sh`
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change this with the (`--shock-action` option)
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* Freezes do not work (I do not know how to get the start time yet) and
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therefore are disabled in code (`ddr::ssq::FREEZE`)
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* Known problems listed for unxwb (for wave banks without entry names having
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2 entries, which often are preview and full song, the longest one is used by
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default).
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### unxwb
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This can list and extract sounds from XWB wave banks. It currently only
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supports [ADPCM][ADPCM] sounds.
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This can list and extract sounds from XWB wave banks.
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Basic Usage:
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brd unxwb file.xwb
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@ -46,8 +49,12 @@ Basic Usage:
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#### Known Problems
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If you want to extract sounds that are stored in other formats, you can use
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[Luigi Auriemma’s unxwb][unxwb] (<kbd>Ctrl</kbd>+<kbd>F</kbd> unxwb).
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* It only supports sounds in [ADPCM][ADPCM] format. If you want to extract
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sounds that are stored in other formats, you can use [Luigi Auriemma’s
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unxwb][unxwb] (<kbd>Ctrl</kbd>+<kbd>F</kbd> unxwb).
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* For wave banks without name entries it does not yet offer the option to read
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the names from [XSB files][multimedia.cx-XSB] and currently generates the
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names from the index in the file (starting from 0).
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## About this project
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@ -77,6 +84,7 @@ This project is not affiliated with ppy or Konami.
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[SaxxonPike]: https://github.com/SaxxonPike
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[aluigi]: http://aluigi.altervista.org/
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[ddr]: https://en.wikipedia.org/wiki/Dance_Dance_Revolution
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[multimedia.cx-XSB]: https://wiki.multimedia.cx/index.php/XACT#Sound_Banks_.28.xsb.29
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[osu!mania]: https://osu.ppy.sh/help/wiki/Game_Modes/osu%21mania
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[osu-doc]: https://osu.ppy.sh/help/wiki/osu!_File_Formats/Osu_(file_format)
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[scharfrichter-ssq]: https://github.com/SaxxonPike/scharfrichter/blob/master/Scharfrichter/Archives/BemaniSSQ.cs
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