u02/tests: Fix floating point comparison

I didn’t really understand what WithinRel and WithinAbs do. Now I know
that for this use case WithinAbs is the better choice.

This also increases the allowed deviance for the average point of all
points of a star, because this would now fail for larger values.
filtered
Simon Bruder 2023-05-13 21:28:40 +02:00
parent d4794e1544
commit ad02a06db4
1 changed files with 4 additions and 4 deletions

View File

@ -17,7 +17,7 @@
#include "sweep_line_tool.h"
#include "util.h"
using Catch::Matchers::WithinRel;
using Catch::Matchers::WithinAbs;
TEST_CASE("Transform Mirror") {
// elementary operations
@ -440,7 +440,7 @@ TEST_CASE("Barycentric coordinates (prop: Σ = 1)") {
// If all points are on a straight line, the property does not hold
if (!(x0 == x1 && x1 == x2) && !(y0 == y1 && y1 == y2)) {
REQUIRE_THAT(b1 + b2 + b3, WithinRel(1.0, 0.01));
REQUIRE_THAT(b1 + b2 + b3, WithinAbs(1.0, 0.01));
}
}
@ -580,8 +580,8 @@ TEST_CASE("Star (prop: average of all points is centre)") {
y += point.second;
}
REQUIRE_THAT(x / points.size(), WithinRel(x0, 0.1));
REQUIRE_THAT(y / points.size(), WithinRel(y0, 0.1));
REQUIRE_THAT(x / points.size(), WithinAbs(x0, 0.5));
REQUIRE_THAT(y / points.size(), WithinAbs(y0, 0.5));
}
// The Haskell implementation of regular_polygon_mod has many more tests,