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ecg-prog-filtered/u01/node.h

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#pragma once
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#include <memory>
#include <string>
#include <vector>
class node {
public:
node(const std::string &name = "");
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virtual ~node();
std::string get_name() const;
void set_name(const std::string new_name);
unsigned int get_nr_children() const;
node *get_child(std::size_t i) const;
void add_child(node *child);
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void print(std::ostream &str, std::size_t depth = 0) const;
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private:
std::string name;
std::vector<node *> children;
bool destroy =
false; // gets set by the destructor,
// allows deletion of recursive trees with a recursive destructor
static unsigned int node_id;
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};
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extern std::ostream &operator<<(std::ostream &os, node &n);
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node *create_complete_tree(std::size_t nr_child_nodes, unsigned int tree_depth);